AMD Mantle - Battlefield 4 Performance

February 5, 2014 | 11:42

Tags: #280x #amd-mantle #battlefield-4 #gcn #kaveri #mantle #mantle-api #r7-260x #r9-290x

Companies: #amd

Discrete GPU Performance (Overclocked CPU)


Battlefield 4 - Discrete GPU

2,560 x 1,440, Ultra Detail, CPU 4.2GHz

  • AMD Radeon R9 290X 4GB (Uber)
    • 40.0
    • 48.1
    • 50.9
0
10
20
30
40
50
Frames Per Second
  • DX11 Minimum
  • DX11 Average
  • Mantle Average

Battlefield 4 - Discrete GPU

2,560 x 1,440, Medium Detail, CPU 4.2GHz

  • AMD Radeon R9 290X 4GB (Uber)
    • 117.0
    • 128.7
    • 137.1
0
25
50
75
100
125
150
Frames Per Second
  • DX11 Minimum
  • DX11 Average
  • Mantle Average

At the high resolution of 2,560 x 1,440, Battlefield 4 is very much GPU-limited, even when using an R9 290X on medium settings. Nevertheless, Mantle is able to boost performance by 6 or 7 percent. This isn't a drastic amount, and at these framerates the differences are hardly perceptible, but free performance is free performance.

Battlefield 4 - Discrete GPU

1,920 x 1,080, Ultra Detail, CPU 4.2GHz

  • AMD Radeon R9 290X 4GB (Uber)
  • AMD Radeon R9 280X 3GB
  • AMD Radeon R7 260X 2GB
    • 59.0
    • 71.4
    • 76.7
    • 45.0
    • 53.8
    • 51.8
    • 22.0
    • 26.9
    • 26.9
0
10
20
30
40
50
60
70
80
Frames Per Second
  • DX11 Minimum
  • DX11 Average
  • Mantle Average

Battlefield 4 - Discrete GPU

1,920 x 1,080, Medium Detail, CPU 4.2GHz

  • AMD Radeon R9 290X 4GB (Uber)
  • AMD Radeon R9 280X 3GB
  • AMD Radeon R7 260X 2GB
    • 167.0
    • 183.9
    • 194.5
    • 127.0
    • 140.3
    • 139.0
    • 68.0
    • 76.1
    • 79.1
0
50
100
150
200
Frames Per Second
  • DX11 Minimum
  • DX11 Average
  • Mantle Average

Dropping to 1080p, the story is the same for the R9 290X, as it sees 6-7 percent boosts at both the ultra and medium presets, although again it won't deliver an experience that's noticeably smoother than Direct3D. The R9 280X, which remember uses the older generation of GCN hardware and is thus not very optimised currently, actually experiences a slight performance decrease. The R7 260X, meanwhile, doesn't change at all in the heavily GPU-limited ultra scenario, but gets a minor (4 percent) boost using medium.
Discuss this in the forums

Posted by Harlequin - Wed Feb 05 2014 11:48

want to borrow my AMD 9590 system to see the gains for that??

Posted by GeorgeStorm - Wed Feb 05 2014 11:56

Would have been good to see a lower end cpu paired with a higher end gpu (one of the apus with a 290 for instance, or an i3), to see if mantle will mean in the future you can really focus on getting the best gpu possible (it's already leaning that way, but in theory mantle will push it even further)

Posted by maverik-sg1 - Wed Feb 05 2014 12:05

Would it be fair to say that the Kaveri results are promising, but it perhaps shows that AMD are missing about 25% CPU grunt to make it a viable gaming APU?

Posted by Panos - Wed Feb 05 2014 12:21

Guys is it me, or the DX11 results on the 290X with the 14.1 beta drivers, are worst than before?
On previous reviews here, (not only on 290X but 780s as comparison), with same 3570 at 4.2Ghz,

2,560 x 1,600, 4x AA 16x AF, ultra detail settings, DirectX 11
The 290X (normal???) with Cat 13.11 was Minimum 36, Avg 44.


Now on "Uber" mode with Cat 14.1
2,560 x 1,440, Ultra Detail (no description about AF & AA though)
Min 40 Avg 48.

I doubt 4AA, 16AF and 410,000 pixels can provide only 10% hit. Or do we miss something from the settings used?

Other than that, great review proving that all these 45%-50% performance on graphics alone, was a "myth". Yes on the low end, but on overclocked i5 and i7 the gain is minimal. (hell my 4820K is at 5Ghz).
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